The Internet Doesn’t Need to See the Whole Production
Something I’m thinking about more as I create for Luna is how much work can go into building something that eventually shows up online as one completely ordinary post. There might be references, continuity decisions, environment building, outfit choices, generations that never get used, and an entire strategy sitting behind a picture that someone scrolls past in two seconds. I actually think that’s a good thing.
I don’t want the amount of work behind the content to determine how complicated the finished content needs to be. If I spent hours building the world, that doesn’t mean the audience needs a five-part explanation of the world. Sometimes all of that work exists so Luna can take one believable mirror picture. The production creates the freedom for the final result to feel simple.
That distinction has become important to the way I think about Savant too. I’m building a lot behind the scenes right now—characters, systems, content pipelines, references, offers—but I don’t want the audience to experience all of that infrastructure every time I post. They should get the interesting part. The picture. The thought. The finished character. The little moment that makes them curious enough to see another one.
I think creators sometimes feel pressure to show the work because the work took so long. We want people to understand that the thing they’re looking at required effort. But the audience doesn’t owe the process their attention just because the process was difficult. The process is there to make the result better, not necessarily bigger.
That’s especially true with character creation. The more developed the character becomes behind the scenes, the less I should need to prove that development in every individual post. Luna can just exist in the world we built for her. The infrastructure is doing its job precisely because you don’t have to think about it every time you see her.
That’s also why I created the free Character Before the Character guide. It focuses on some of the thinking that can happen before you start worrying about what the finished character is going to post.
Do the work underneath. Let the finished thing feel easy.